bell notificationshomepageloginedit profileclubsdmBox

10% popularity   0 Reactions

Never 7: The End of Infinity

Never 7: The End of InfinityDeveloper(s)KIDPublisher(s)KID, Cyberfront, 5pb.Director(s)Takumi NakazawaWriter(s)Kotaro UchikoshiComposer(s)Takeshi AboSeriesInfinityPlatform(s)PlayStationNeo Geo PocketDreamcastMicrosoft WindowsPlayStation 2MacintoshPlayStation PortableAndroidiOSRelease
PlayStationNeo Geo Pocket
Dreamcast
Microsoft Windows
PlayStation 2
Mac
PlayStation Portable
Android
iOS

Genre(s)Visual novelMode(s)Single-player
Never 7: The End of Infinity is a visual novel video game developed by KID. It was originally published by KID on March 23, 2000, for the PlayStation as Infinity, and has since been released on multiple platforms. The game is the first game in the Infinity series, and is followed by Ever 17: The Out of Infinity, Remember 11: The Age of Infinity, the spin-off 12Riven: The Psi-Climinal of Integral, and the reboot Code_18.

The story follows Makoto Ishihara, a college student who attends a seminar camp on an island together with three other students; he also befriends three other people whom he meets on the island. The game takes place over the course of a week, and consists of the player reading the story, occasionally making choices that affect the direction of the plot; on the sixth day, one of the characters dies, and the game moves back in time to the beginning, letting the player use knowledge from the first set of six days to make new choices, to try to prevent the death.

The game was directed by Takumi Nakazawa, planned and written by Kotaro Uchikoshi, and composed for by Takeshi Abo. Uchikoshi included science fiction elements, but was unable to make heavy use of use them, as his superiors at KID thought that the game needed to focus on cute female characters in to perform well commercially. Abo composed music based on his first impressions of reading the game's story, with a focus on its "emotional flow". Because of the science fiction and theoretical themes, he composed what he describes as "geometric music".

RPGFan praised the game for its plot, its intimate scope, and its music, whereas Famitsu found the game's mood boring. As the science fiction elements were well received, later entries in the series gradually moved away from the dating theme and became more focused on science fiction. The PlayStation Portable version of the game was the 967th best selling video game of 2009 in Japan.

Synopsis
Setting and characters
Never 7 takes place in the week of April 1–7, 2019. Makoto Ishihara, the player character, is a college student and truant who rarely attends his classes. As a result, he is forced to attend a seminar camp held on a remote island in to be allowed to pass to his next grade. Three other students are at the camp: Yuka Kawashima, the leader of the group; Haruka Higuchi, a studious and quiet girl; and Okuhiko Iida, a wealthy playboy who is the heir of the Iida Financial Group. Makoto also meets three girls unrelated to the seminar camp: the wealthy Saki Asakura; and sisters Kurumi and Izumi Morino, who are temporarily running the café Lunabeach on the island. The seven are stuck on the island for a week due to a tropical cyclone preventing boats from leaving, and become friends.

Plot
The game begins on April 1 with Makoto awakening from a nightmare of a girl dying on April 6 with a bell in her hand. As the week goes on, he occasionally experiences premonitions of the future, all of which come true. Depending on the player's choices, Makoto ends up getting close to one of the girls, and on April 5, the story branches into different routes focusing on one of them. In each route, the girl Makoto was close to dies on April 6 with a bell in her hand. Afterwards, Makoto finds that he has traveled back in time to April 1, retaining the memories of the previous six days. Concluding that he is trapped in an infinite loop, he vows to keep the girl alive and break free of the loop. He does so by rebuilding his relationships with her while dealing with the emotional problem troubling her. On April 6, the girl ends up in a situation similar to when she died in the last loop, but Makoto saves her, breaking free of the loop and becoming her boyfriend.

After finishing Yuka, Haruka, Saki, and Kurumi's routes, the player gets access to the Izumi Cure route, in which Makoto learns that Izumi and Okuhiko had deceived him into thinking that his premonitions were true. Makoto confronts Izumi, after which both he and Izumi fall off a cliff. They travel back in time, retaining their memories of the past six days. Makoto accepts that he has traveled through time, and Izumi reveals that she is the professor in charge of the seminar camp, and that the events of the past week were a science experiment; she attempted to test the phenomenon known as Curé Syndrome, where if multiple people believe in a delusion and the delusion is spread to others, the delusion becomes reality. Makoto was the test subject of the experiment, which was meant to involve him having the delusion that he could have premonitions; unexpectedly, he turned out to have real premonitions.

Izumi suggests that in the first six days, Makoto had been deceived by her and Okuhiko, but rather than believing in premonitions had believed he had traveled back in time. When Izumi died on April 6, and Makoto had desired to travel back in time, Curé Syndrome manifested. She suggests that while he had thought that he was traveling back in time, he had only imagined a different past where events played out differently, as part of a delusion, and that he had given himself partial memories in the form of premonitions in each loop; in the last loop, he would have given himself all his memories, other than the knowledge that he is experiencing a delusion. She says that once Makoto succeeds in saving her, he will break out of the delusion, and the six days in his delusion will become reality. Makoto refuses to believe her, claiming that everything around him is reality, but starts to doubt throughout the week. Depending on the player's choices, the route branches into two endings. In one, the delusions appear to be changing reality, but are revealed to be a chain of coincidences. In the other, the delusions do change reality, and Makoto wakes up at the bottom of the cliff he fell down at the end of the last loop, badly wounded from having protected Izumi during the fall. It is left ambiguous as to what is real and what is a delusion, and whether Makoto has escaped to reality or still is trapped in his delusion.


Free books android app tbrJar TBR JAR Read Free books online gutenberg


Load Full (0)

Login to follow story

More posts by @Angela

0 Comments

Sorted by latest first Latest Oldest Best

 

Back to top